25 Aug 2009, 10:38pm

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Graphics Programming

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It’s amazing how much history there is in computer graphics programming.  At a software design meeting a few weeks ago, I was able to talk about 2-D graphic algorithm design with some engineers who were around in the early 80s at companies that were developing windowing environments.  This completely blew me away and led to my fascination with the subject.

I immediately purchased the top three most recommended books based on recommendations from Amazon as well as the user experience team I work with. The apparent “Bible” of graphics programming (so says the UX wiz at work) is Computer Graphics: Principles and Practice in C (2nd Edition) (affiliate link), non-affiliate link.

The book focuses mainly on 3-D graphics algorithms, but the basics are described in 2-D. This is important in my journey using DirectFB. After taking a stab at algorithm design, it’s nice to know that I was mostly right in my assumptions. However, there is a lot for me to learn. Which leads to my excitement and writing about it.